COOP
A downloadable game for Windows
NOTE FOR GAINJAM JUDGES: Make sure you download the versions marked 'GAINJAM VERSION'
Made using Ultimate Doom Builder and Slade for GZDoom.
A whole bunch of sound effects and (placeholder) graphics from the Freedoom project.
Status | In development |
Platforms | Windows |
Rating | Rated 4.3 out of 5 stars (15 total ratings) |
Authors | UrgUrgUrg, Alex Whitington |
Genre | Action |
Made with | Aseprite |
Tags | Doom, DOOM WAD, First-Person, FPS, Furry, gzdoom, stuffing, Violent, vore |
Average session | A few seconds |
Links | Community |
Download
Download
STANDALONE WINDOWS (Post-GainJam) 43 MB
Version 5 54 days ago
Download
Wad file (post-GainJam) (run through GZDOOM) 23 MB
Version 5 54 days ago
Download
GAINJAM VERSION - STANDALONE EXE 39 MB
Version 23 66 days ago
Download
GAINJAM VERSION - Just the wad file (run through GZDOOM) 19 MB
Version 19 66 days ago
Comments
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Would love an update with more endings. Is the villain trans? Sorry just looks like mastectomy scars
uh i have a problem when i open the game
OS: Windows 10 (NT 10.0) Build 19045
GZDoom version g4.12.2
W_Init: Init WADfiles.
adding C:/Users/JERONIMO/Downloads/coop-windows-postgainjam//data/gzdoom.pk3, 679 lumps
adding C:/Users/JERONIMO/Downloads/coop-windows-postgainjam//data/game_support.pk3, 3308 lumps
adding C:/Users/JERONIMO/Downloads/coop-windows-postgainjam//data/COOP.ipk3, 3701 lumps
adding C:/Users/JERONIMO/Downloads/coop-windows-postgainjam//data/game_widescreen_gfx.pk3, 214 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Altavoces (2- High Definition Audio Device)
EFX enabled
No GENMIDI lump found. OPL playback not available.
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Execution could not continue.
R_OPENGL: Unable to create an OpenGL render context. Insufficient driver support for context creation
wish there was more than one ending, fun concept though
really fun game! I enjoyed it quite a bit though admittedly I wish there was more. I know it's a Jam game so odds of it continuing after are low. Even still, a level or two of dealing with the stuffing/overstuffing/wg mechanics would be really cool!
I know it's a Jam game and all, but I got kinda annoyed that reaching the "boss" at the end of level 2 with 0% fullness just maxes you out instantly anyway, even if you avoid the stuff(ing) that's supposed to fatten you, there's just some kind of huge wall there to be triply-extra-sure that the player can't avoid maxing out.
Other related stuff:
The idea of using the corn as ammo for a weapon that forcibly fattens the hens (possibly to the point of exploding) is a great is great.
Ah, could also work as a "secret pacifist path" where you only feed hens until they're immobile but NOT pop them; the game doesn't really advertise this as a thing, but they count as being "defeated" even though they're technically not dead.
If you go the whole game without killing anyone, you get a secret good ending. If you kill EVERYONE, you get a genocide ending with a powerful final boss. Anything in-between just gives you a normal (probably bad) ending.
KFC
amazing game, wish there could be player pred tho...
Do you mean player prey? You eat like 100 hens in the game.
Hello. What do i do if at max fullness? or is there nothing i can do for that?
You exit the level at the gates, but there's a bug in some previous version with a spider at those gates that didn't allow you to leave after picking up that spider, it's fixed already tho
Oh! ok, thank you.
great concept
is there more than one ending?
Afraid not, that was the original idea but deadlines y'know :0
how do you beat this? I killed all chickens but no end?
Someone discovered a bug that made the gate not let you exit if you collected a certain, deceptively tied-up-in-game-mechanics spider.
Fixed now!